Welcome Guest. Please Login or Register. Nov 7, 2009, 11:08am
";
document.write(css);
var TR = document.getElementsByTagName("TR");
for(r=0;r=0 && p<100){
var g = "Swordsman";
} else if(p>=100 & p<250){
var g = "Squire";
} else if(p>=250 && p<1000){
var g = "Knight";
} else if(p<=1000){
var g = "General";
}
break;
case 'cavelier' :
var HP = postCount * 60;
var STR = postCount * 7;
var MAG = postCount * 2;
if(p>=0 && p<100){
var g = "Cavelier";
} else if(p>=100 && p<250){
var g = "Templar";
} else if(p>=250 && p<1000){
var g = "Paladin";
} else if(p>=1000){
var g = "Crusader";
}
break;
case 'archer' :
var HP = postCount * 45;
var STR = postCount * 4;
var MAG = postCount * 4;
if(p>=0 && p<100){
var g = "Archer";
} else if(p>=100 && p<250){
var g = "Hunter";
} else if(p>=250 && p<1000){
var g = "Sharpshooter";
} else if(p>=1000){
var g = "Sniper";
}
break;
case 'acolyte' :
var HP = postCount * 40;
var STR = postCount * 1;
var MAG = postCount * 6;
if(p>=0 && p<100){
var g = "Acolyte";
} else if(p>=100 && p<250){
var g = "Magician";
} else if(p>=250 && p<1000){
var g = "Wizard";
} else if(p>1000){
var g = "Sage";
}
break;
case 'summoner' :
var HP = postCount * 50;
var STR = postCount * 2;
var MAG = postCount * 5;
if(p>=0 && p<100){
var g = "Apprentice Summoner";
} else if(p>=100 && p<250){
var g = "Summoner";
} else if(p>=250 && p<1000){
var g = "Grand Summoner";
} else if(p>=1000){
var g = "High Summoner";
}
break;
case 'heathen' :
var HP = postCount * 40;
var STR = postCount * 4;
var MAG = postCount * 5;
if(p>=0 && p<100){
var g = "Heathen";
} else if(p>=100 && p<250){
var g = "Initiate";
} else if(p>=250 && p<1000){
var g = "Necromancer";
} else if(p>=1000){
var g = "Warlock";
}
break;
case 'soldier' :
var HP = postCount * 70;
var STR = postCount * 7;
var MAG = postCount * 1;
if(p>=0 && p<100){
var g = "SOLDIER 3rd Class";
} else if(p>=100 && p<250){
var g = "SOLDIER 2nd Class";
} else if(p>=250 && p<1000){
var g = "SOLDIER Capitan";
} else if(p>=1000){
var g = "SOLDIER 1st Class";
}
break;
case 'thief' :
var HP = postCount * 55;
var STR = postCount * 4;
var MAG = postCount * 5;
if(p>=0 && p<100){
var g = "Thief";
} else if(p>=100 && p<250){
var g = "Rouge";
} else if(p>=250 && p<1000){
var g = "Assassin";
} else if (p>1000){
var g = "Ninja";
}
break;
case 'savage' :
var HP = postCount * 70;
var STR = postCount * 3;
var MAG = postCount / 1;
if(p>=0 && p<100){
var g = "Savage";
} else if(p>=100 && p<250){
var g = "Brute";
} else if(p>=250 && p<1000){
var g = "Beserker";
} else if(p<=1000){
var g = "Barbarian";
}
break;
}
switch(race){
case 'none' :
var race = "Not Selected";
break;
case 'human' :
var race = "Human";
break;
case 'wood' :
var race = "Wood Elf";
break;
case 'dark' :
var race = "Dark Elf";
break;
case 'demon' :
var race = "Demon";
break;
case 'monster' :
var race = "Monster";
break;
case 'other' :
var race = "Other";
break;
case 'undead' :
var race = "Undead";
break;
}
if(HP>hpmax){
HP = hpmax;
}
var hpwidth = Math.floor(HP / Math.floor(hpmax/100));
if(hpwidth>100){
hpwidth = 100;
}
if(STR>strmax){
STR = strmax;
}
var strwidth = Math.floor(STR / Math.floor(strmax/100));
if(strwidth>100){
strwidth = 100;
}
if(MAG>magmax){
MAG = magmax;
}
var magwidth = Math.floor(MAG / Math.floor(magmax/100));
if(magwidth>100){
magwidth = 100;
}
TR[r+2].cells[0].innerHTML+='